protocol: (Default)
WASHINGTON. ([personal profile] protocol) wrote2016-02-29 01:58 am

(no subject)

PLAYER INFORMATION

NAME: Rocket
AGE: 23
CONTACT: Journal PM!
CHARACTERS PLAYED: N/A.


CHARACTER INFORMATION

NAME: Agent Washington
CANON: Red vs. Blue
AGE: Early 30s
CANON POINT: Post season 12.

BACKGROUND: Washington // Red vs. Blue

INCENTIVE:
Understanding Wash's incentive requires some understanding of his background, and about his canon in general, so bear with me a little while I give a quick rundown. Red vs. Blue centers largely around the misadventures of incompetent space marines at the sidelines of a war between humanity and aliens. Other than them, however, Red vs. Blue also happens to heavily feature the very competent soldiers of a top secret special ops military program, codenamed Project Freelancer. Freelancer was about finding the secret weapon to win the war, and specifically dealt with experiments regarding providing highly trained operatives with combat assisting AI implants and other experimental technology. They were provided with an AI. One AI. Singular. Unfortunately, much less than what the project director had in mind.

The director did eventually obtain more AI to experiment with, by fragmenting the original Alpha AI -- through torture. The fragment that Wash was eventually fortunate enough to be implanted with happened to be the Alpha's memory, the only fragment with perfect recollection of all the horrible things the Alpha had been put through, memories that Wash then went on to inherit. Since then, Wash's entire life has basically been defined by awful mistake after awful mistake and the crushing regret that comes with it, all as a result of attempts to cope with this awful thing that happened, with how it affected him and eventually his friends. For a time, he was singularly dedicated to revenge. He did eventually get it, but only after a few different attempts that all went incredibly wrong, and he isn't sure whether or not he thinks it was worth it.

Now, Wash has managed to find a sort of peace with his life, has found people that he cares for and that he wants to protect. But a representative comes along with an offer. To have the Alpha be whole again, and to have his friends from Freelancer who were all in many ways hurt and damaged and killed by everything the Project did unharmed. To ease the terrible burden that he still carries with him, no matter how much he moves on.

He decides pretty quickly.
FIT:
Wash is not what one would call a people person, but he's not completely helpless, either. He's come a long way from the cold, distant and borderline paranoid person that the Epsilon incident turned him into, but he's still probably a little distant, still remains cautious and slow to trust. Still though, when he does warm up to someone, he's capable of being surprisingly genuine and open when he wants to be.

If nothing else, Wash is incredibly driven and determined, and more than capable of putting discomforts aside to get the job done when it comes to a mission or a task or a life-altering incentive.

In terms of consent, Wash's dancing around the sanity line is mostly directed inward rather than at other people, and he's in a much more stable place, now. As a person he places a lot of value on respect and personal agency, and informed consent is something that he'd be the type to take pretty damn seriously.
SAMPLES:
There's the rumble of dozens of different conversations being held at once, the clinking of glasses, smiles and laughter and people mingling and talking, and Wash is standing off to one side of the hall, leaning against a wall, eyes closed, head tipped back.

He'd received the invitation to the city's latest meet and greet session, and honestly he'd really rather not and yet, somehow, here he was. Wash had known enough not to show up in his damn armor, at least, but an open bar and bowtie wearing waiters bringing him hors d'oeuvres is a little too much when just yesterday he was helping to inspect their stockpile of weapons and supplies, when just yesterday he was telling some fresh-faced recruit that he needed to take this damn training seriously because his life could fucking depend on it, when just yesterday he was still preparing for a war. He's still having trouble believing any of this is real, but he knows it is, somehow, can feel it in the same way he'd known the representative who spoke to him wasn't some kind of strange fever dream.

Wash lifts a hand, pinching the bridge of his nose, fingers sliding up to press against his throbbing temple. There's too many people here, that's why he has a headache. There's too many people, too much noise, too much change to handle. That was probably why, and not because he'd spent the entire night in his new room wide awake, staring at the ceiling, wondering if he'd done the right thing, wondering if he wasn't just being fucking selfish even if he'd been brought here to "help", wondering if, even knowing this was probably a bad idea, he'd have been able to make himself say no.

There's a voice, soft, polite, someone asking him if he's alright, and Wash jumps slightly, his hand moving to the wall behind him, tense, almost instinctively reaching for a weapon -- but it's just a waiter, of course, in front of him with a concerned expression. Wash forces himself to relax as much as he can, even if there's still a tension in his arms, I'm fine, it's nothing, just taking a break. The waiter gives him another smile, offers him something off the tray he's balancing in one hand.

Wash starts to say no, starts to say he should be leaving -- but he pauses, instead, reaching over and just picking out something that he thought looked nice enough. He manages a slightly stiff thank you, and he turns back towards the rest of the hall as the waiter moves on, at the crowd, at these too many people. All here for the same reason, he dimly realizes, all here to change something in their lives, in their worlds, wherever they came from. All here with a motive, and -- intimacy, huh.

He takes a deep breath, pushing himself away from the wall. Introducing himself to people. He thinks he still remembers how this should go.
ANYTHING ELSE?
Wash is pretty much never without his armor, so he'd be wearing it at the point when he's drawn into Eudio. It's basically space marine combat armor, enhancing an agent's natural abilities, but it is designed to be used with a combat-assisting AI and since Wash doesn't have one it's already going to be pretty limited in functionality, but it can be further powered down if necessary.

Without the armor he's basically just your standard highly trained military guy, who's been known to be especially skilled with knife fighting and with his preferred firearm, a battle rifle. He'll also be coming in with those weapons, specifically his combat knife and a BR55 Service Rifle, as well as a standard Magnum sidearm. Wash would be willing to obtain whatever permits he requires to keep his weapons with him.

Additionally, the incentive that I've given is pretty big, mostly because I feel like Wash is the type who would ask for a lot to be willing to do this. That said I understand if his incentive needs to be toned down, and I'd be down with him asking for something like the protection of the Reds and Blues ( as well as Carolina and Epsilon ) in the coming conflict on Chorus as an alternative, if it needs to be changed.